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Thread Statistics | Show CCP posts - 2 post(s) |

Caleb Ayrania
TarNec Invisible Exchequer
233
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Posted - 2015.12.07 16:20:30 -
[1] - Quote
Top of the list of things to change in contracts are..
Courier contracts need to be boosted regarding number of contracts. Easiest way to do that would be to fix corporate contracts, so the public number is the same as the internal number. Effectively making it possible to have 400 contracts public on behalf of corp..
The current limitations to orders and contracts all hail back to an age where servers would die from to much flooding, this is no longer the case.. It is mainly injections and changes that are a load issue, so boosting limitation would help this a lot.
Also a proper ad hoc risk based courier activity will need a lot more seeded contracts, that is less likely when there is a limitation, meaning people will have to ponder a lot more on priorities..
In the sorting on couriers there should be columns to list and sort by isk/m3 and isk/m3/jump, thus making it possible to optimize hauling better.. This would make the collateral a part of the selection process when picking up couriers.
Generally the current courier contracts need to be fixed to make it a proper integrated part of everyday gameplay, and not a complicated meta aspect.
Add to this a feature that advice players when docking at a station, that a courier is available fitting the current ship cargo. These auto warnings would be set client side as a simple search local contracts..
It would be really useful if there was though given to a proper FUTURES trading and similar accepting contracts as orders to be filled. So you do not need to have the thing in the WTB, but can claim the contract and fill it within the set timeframe.
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Caleb Ayrania
TarNec Invisible Exchequer
255
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Posted - 2015.12.13 11:16:20 -
[2] - Quote
Import, export and share of balck lists and white lists, favorites etc would be essential in a boost to the contract system. Maybe one of the most useful ones, since it could effectively act a lot like earlier discussed storefronts. This especially the case if they could be shared from evegate/bio, chat channels MOTD etc a lot like overview settings.
You would then basically be able to access an instant filter for say an entire Alliance, or group of affiliates, or specialist collated contract lists by types, and issuers..
If and when adding boosts to potential outstanding contracts, couriers etc.. It might be a good idea to consider range and time delay, so you get data from further away later and actually have a sort of fog of war like the market.. Its slightly upside down that exchange market is fog of war and contracts are not.
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Caleb Ayrania
TarNec Invisible Exchequer
267
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Posted - 2016.01.19 07:27:57 -
[3] - Quote
Areen Sassel wrote:Fannie Anathema wrote:1) Forbid containers in courier contracts Better yet, end double-bagging altogether by letting couriers (and cargo scanners) peek inside nested containers.
Indeed.. Also maybe some thought on reducing the destruction chance on dropped cans, so there is a difference..
It can even be argued that secure cans should/could be inaccessible for up to 4 hours, and be a lot more "costly" thus creating an emerging ransom game, and negotiation over loot.
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Caleb Ayrania
TarNec Invisible Exchequer
271
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Posted - 2016.02.01 18:21:27 -
[4] - Quote
Soldarius wrote:Make Combat Boosters contractible.
Show total volume on auction contracts.
Make all illegal items contractable.. but with a clear warning to the recipient!
Its LONG over due and a stupid limitation. |
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